![]() Fixed issue where on some floors the camera would get stuck in the floor during certain emotes. Changed the new default setting for emotes that have a parent GameObject setup, now teleports you slightly upwards, which is much more seemless of an experience, if you want to switch back to the node based system, simply switch the useSafePositionReset in your CustomAnimationClip to be true. Added a new class AnimationClipParams which contains the same info you have been passing into AddCustomAnimation. I recommend using this for any new emotes since it will be the only method to implement new functionality in the future. You can pass said class into AddCustomAnimation. Version 1.6.3: Fixed issue with Heretic skins breaking, emotes will not play however normal animations will be fine, proper fix soonTM. Added more verbose errors when adding emote skeletons. Version 1.6.2: I meant to add this earlier but w/e. Added an option under MISC to hide all join spots while you are animating. ![]() This is turned off by default because it removes visual clarity, but offers a more cinematic experience if you want that. Updated readme to be less uhh, bad, I have a wiki now, basically everything you need to know that used to be here is on the wiki, check it out! Version 1.6.1: Added a few helper functions such as SetAnimationSpeed. Version 1.6.0: New audio setup, you no longer get earblasted when multiple people do the same emote next to eachother. This however might come with a few audio bugs. ![]() I believe I got all of them but if anyone has any issues please reach out to me with a log/r2modman code. Version 1.5.4: Fixed joinspots not always getting deleted, probably fixed audio passing between stages randomly. Version 1.5.2: Added a BlackListEmote function for mod devs. This is a temporary fix until Rune finishes the UI overhaul, but it prevents an emote from being in random. Version 1.5.1: Updated visuals for JoinSpots ![]()
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